Additionally, our listing on Stex.com is now live.
Please see the announcement here.
Please view our LightForge LightPaper for more information.
For more information please visit our Telegram Group.
LightForge Token | LightForms.CC
Telegram FAQ from real questions from our community of supporters.
1. What is the actual lightforge token and it’s primary use?
The LightForge Token is used both as a mechanism to check the license and enable operational functionality of the LightForge Master Node and as a currency to be used to hire/pay for LightForge Master Node, computer power, by LightForge 3D Scanner operators or artists or developers requiring said power. There are other uses for it as part of the eco-system which we will get into later.
2. What is the difference between Lightforge and Lightforms?
The easiest way to describe this is as follows. LightForms.CC currency is “front facing” to the general public. LightForge Token is not.
Think of LightForge Token as an “industrial payment medium” used for procurement of resources and services in the manufacturing process that produces LightForms (Light or Life from Data) CG (computer graphics) digital assets or the maintaining of their presence in the eco-system and the worlds for which they “live”.
LightForms.CC currency is used by the end customer to purchase these assets as crypto collectibles or for other in game/app currencies that may exist in the future on the system. This currency is the one that will be tied to the Xov.io Slipstream Debit/Payment cards network.
LightForms.CC currency and LightForge Token may be traded between each other for a variety of reasons, many of which we have not yet foreseen but include situations where certain services may require a combination of payment using these two currencies to access a service, entity or other function on the network.
Both of these currencies will be in a state of active use once their logical purposes have been arrived at in our development plans and will remain so.
This is heavy NDA, secret sauce territory. So we have to be tight lipped about it due to the highly increasing competitive nature in this space which we seemed to have triggered with our announcements.
There are 3 planned modules that will be provided to Master node operators. The first two have been publicly discussed or announced and they are…
1. Photogrammetry data set construction services linked to LightForge 3D Scanner operations services or processing of photogrammetry work via conventional means (please see the lightpaper on this).
2. LightForge Game Server Eco-System “World” Hosting.
3. Topsecret
There are other additional modules that may be added in the future and we have at least one other planned and being worked on actively in the background beyond the “topsecret” one. This module was actually publicly discussed at one point and represents the future of (its here now actually) computer graphics for film and television visual effects production.
The LightForge Master Node software will initially ship once it hits 1.0 with two of these modules being active and ready for use. The third will likely follow shortly thereafter once beta testing and network stability in the “live environment” has been monitored and evaluated, providing us with the necessary real-world data required to make final adjustments.
4. How many tokens are needed to run a masternode?
1 million LightForge Tokens are required to be held by the LightForge Master Node Operator in order to run the Master Node Software. Think of it as a way for us to “authenticate” the operator license to the Master Node. This is actually answered in the LightForge LightPaper on our website.
This is an interesting question and if you have watched the video you will realize that they are not directly integrated with the game “world” as a requirement, but can be made to be as the chosen in game currency that end users would have to buy in order to complete in app-purchases, while being rewarded with any other currency selected by the world developer and agreed to by the node operator should that be desired. Practically any cryptocurrency that is available through the Waves Wallet could be utilized as the “world’ currency. Another scenario that is possible is that “in game” the currency that exists is only present in that world but then when a player enters or exist, that currency is changed for the “gate way” currency of choice. Our preferred choice is LightForms.CC of course to be utilized either directly in world with no gate way required going in or out or as the gate way currency for use as a method of purchasing the in game currency and then cashing back out.
This is what we mean by “front facing” and why we have the agreement with Xov.io.
This is not to say that LightForge Tokens cannot be used, they can. We can think of a few ways where this can be done and LightForge Tokens being bought and sold for use in combination with LightForms.CC between node operators, LightForms.CC “world” (game) developers and even end users. We would like to make the use of LightForge Token largely hidden from the public in any of these processes for branding reasons.
LightForms.CC is the actual website for which this all comes from as well as the actual name of the token on the Waves DEX and provides for a “house hold name” opportunity across the entire eco-system regardless of what “World” you may be into as an end user such as a gamer or collector of LightForms.CC crypto collectible toys. Indeed, the domain name was chosen to represent “Crypto Collectible” on the end, or “Cyber Collectible” as well as other cool names and branding methods for us to popularize the platform.
If you have been paying attention to the Waves Tokens that have been created over the last few months since we introduced LightForms.CC and LightForge Token, you will notice there are more to the family that have similar names or patterns to them regarding the .CC extension.
LightForms.CC in terms of the eco-system is much bigger than we are letting onto but it all starts with LightForge and branches out.
Build it, ship it, populate it, popularize it through production of great content working with our partners and the various developers, producers, artists and enthusiasts in the areas of interest that we appeal to and then cast a wider net to pull in the general public. Sounds like a mouthful but simply put, CONTENT IS KING.
At he same time, we have to fly under the radar for a bit while we complete the work being done on the platform so that we don’t tip off any potential competitors or hostile actors which include some of the major entertainment companies out there who will likely not understand what we are doing. They will react in a few predictable ways that generally don’t go so well. 1. They could rip us off and try and implement this stuff themselves, screw it up and put a bad taste in the mouths of the end customers (we’ve seen this) who we ultimately want to have as our customers – weakening the opportunity, not just for us by everyone who can benefit including their competitors. or…
2. engage in other hostile actions.
We’ve seen this happen elsewhere and as a result the best strategy for us is to “suit up” and then hit them without us being seen as a threat or even coming. Then we will be in the best position possible and that benefits everyone because then they can’t sabotage themselves, or us, and we want to work with some of these companies.
Persuasion is better than force, but as a great pair of American Presidents said during the 20th Century,
“Walk softly and carry a big stick.” – Teddy Roosevelt
“Trust but verify.” – Ronald Reagan
Look, its really simple. Stealth is good. We know people want to have us all over the place yes, but like stealth, the right timing is essential. We will, and are planning now, some really cool marketing campaigns.
However, we are not a conventional “crpyto currency” or even “blockchain” project found out there in the wild today. We are not into coin shilling or those who are shillers of coins for the sake of running up value and then dumping. That’s not our thing.
The tokens or “coins” are just a small aspect of all of this, but the blockchain technology behind it (Waves Platform and potentially others) which allows for them to exist enables the platforms for which the opportunity stand on top of which goes well beyond the short sightedness of “short selling” or buying dips for some hot new project and then moving on when it seemingly runs out of steam. We are VERY different.
We have watched for a very long time, several projects including those that are now entering this end of the ‘gaming’ world and while some of them are legitimate efforts, most of them are not, and or do not have the required expertise or experience to produce or even attract the content required or desired by the general public in order to justify their existence.
That’s why LightForms.CC stands out and we are very much building the “end-to-end” platform that has associated with it, entertainment IP that we know for a fact will expedite wider platform adoption of not just LightForms itself, but blockchain technology as a whole. We know how to produce that content better than most. We are made up of writers, directors, producers, programmers, musicians, technicians and futurists.
Several of which have won multiple awards for their work and are top experts in their respective fields with patents, published works, and more to their credit on top of DECADES (each) of knowledge doing it, combined together as a team.
So forget current crypto project style marketing methods when it comes to LightForms.cc. Our marketing efforts while they acknowledge the need for these, is not locked into them in anyway and the big reason for that is the general public simply has no knowledge of what crypto currency is, or what blockchain does and they frankly don’t care and this is horrifically lost on most blockchain projects and crypto promoters. But this is changing. People have obviously heard it in the news all over the world in positive and negative ways. Our marketing initiatives will be directed appropriately at the target audience for our products and the platform, understanding there has to be a balance struck while educating the general public to the point of furthering wide spread adoption.
The best way to do this from our perspective is through entertainment, ie… content.
Make awesome content, make it easily accessible and affordable by the general public in ways that blockchain technology can provide that does it better than existing means of doing so, without causing their eyes to roll, is essential.
We have several active business development initiatives taking place right now to bring on board great entertainment IP while also being in possession of and working towards the production of our own, awesome content. After all, that’s what we do for other people and you can pretty much be assured that you have seen our work somewhere in multiple places in TV and Film over the years. It’s time we did it for ourselves and brought with us others like us and likeminded.
9. Can I run multiple nodes on the same computer?
The short answer to this question is, technically yes. However the long answer is there are a slew or reason why you wouldn’t want to and in the future may impact network stability and also cause a LightForge Master Node to be unable to check out a license for use and maintain it, because it’s overloaded.
For this reason we recommend that LightForge Master Node operators adhere to our recommendations on this one we put out the software and this is part of our internal testing.
The cool thing is that the “top secret” module should be able to work pretty much all the time without much trouble along side one of the other two planned for initial release.
All three at once would certainly be pushing it though.
On the flip side our system will only permit for one LightForge Master Node to operate, per 1m LightForge Tokens held in the wallet which is registered with us. If you have for example 2m LightForge Tokens in that wallet, while it may check out a license for the first amount, the second licensee may not. It may require the use of two or more (depending on your holding count for each additional 1m) wallets to do this, with each of them registered with us to function.
In situations where Virtual Machines are used on the same system, the scenario above is similar but that is why the LightForge Master Node software is intended to be modular. This goes back to the answers in question 3.
Please keep in mind that it is not just about pure raw computational power on the CPU with these modules. Some favor storage and bandwidth, others favor CPU and or GPU while all will need a minimum amount of RAM in the 16GB and above count (that’s our recommendation with the exception of the Top Secret Module which can function very well, with much less). More explanation of this is coming once we complete internal testing and push towards beta.
10. What partners does LightForms currently have in place?
We have several key partners on board which are publicly known. We also have several relationships, many of them long standing with major players in the industry, some at the top of what they do, that at this time, we cannot discuss.
That will however, change.
The list of partners are on our roadmap located here at https://lightforms.cc/roadmap
This list is going to expand quickly and we will make every effort to update it so that it is current. We have also been issuing press releases and other announcements when key partners come on board.
Still got questions? Here is our original quick FAQ.
This Quick FAQ should answer the rest of them, but again we encourage you to pick up our LightForge Light Paper.
If you are still struggling to understand the significance of this, no problem. But like in the clip, we provide the “formula, the recipe, the operations manual” to start a LightForms factory that sits on the land and uses the highways the Master Node Software operators provide. Got it yet? No? Ok. We will further explain.
First off, the LightForms.cc network will operate in similar fashion to how raw materials needed in manufacturing are mined, supplied to “Forges” who then supply refined materials to factories which then roll off finished product. LightForges are an initial first step in this process in our network. Although there is no “mining” so to speak in the cryptocurrency sense with LightForge Master Nodes, the point is that these nodes provide a platform for revenue generation models that we have conceived through software, to come to light. (Pun intended).
Without getting into too much technical detail we encourage you to review our LightPaper on the LightForge Token Program
The easiest to locate the Waves/LightForge Token Pair on the Waves DEX and then place and order is to copy and paste the following line into (make sure to do it exactly and CHECK IT AGAIN!) the “Waves” search area in the DEX.: Waves/EjEqXE11cThcnE64cDQEcnpeod2v5Rpdj6a8sjyJ6dvR